

Roles: Modeler, Cinematographer, Director, Texture Artist, Material Artist, Animator, Look Developer, Concept Artist
Production Team Size: 3
The bridge of The Gardener’s ship was used to express her personality, through the visual style of the game. I had a lot of freedom form the team at Stitch Media to build a very unique environment, while focusing on their goals for the character. We put a lot of attention into the look: the colours, and texture above all where each designed for specific ques in the Gardener’s personality.
My own influence most strongly shines through in the layout of each element. Through the shot list for the game cinematics I knew the needs of each scene. From the first vertex, position and framing possibilities where core to the design. Each element has it’s own section of the bridge, using a circular arrangement we could have easy to follow shot continuity.

