Website ⤴, Steam ⤴, Youtube ⤴

Terrorarium is a 3D puzzle platformer game where you play as the Gardener, a feisty granny with a chip on her shoulder, and her army of adorable, expendable Moogu. The Moogu will die frequently, breed out of control, and are often as insufferable as they are useful. You can also share the levels you build with your friends and frenemies.


Feb 2021 – April 2021, Contractor Remote, Toronto Ontario
Jan 2019 – Feb 2019, Contractor Remote, Toronto Ontario


Working off of work from a previous contract, I was brought in to sequence timelines and build up dynamic shots with Cinemachine. Working closely with their lead designer and lead animator. I built new sets, designed some real time visual effects, and choreographed animations to meet the desired direction for the trailer and to emphasize the game content.

I was brought in to build and shoot the Terrorarium early access trailer. I was brought in to sequence timelines and build up dynamic shots with Cinemachine. Working closely with their lead artist I built new sets, designed some real time visual effects, and choreographed animations to meet the desired direction for the trailer and to emphasize the game content.

The cinematics team was in charge of creating a very dramatic visual feel for the trailer, something similar to the infamous Gears Of War “Mad World Trailer”.


Early Access Trailer

Roles: Cinematographer, Environment Artist, Texture Artist, Animator, Lighting, Concept Artist, Choreographer

I was brought in to build and shoot the Terrorarium early access trailer. I was brought in to sequence timelines and build up dynamic shots with Cinemachine. Working closely with their lead artist I built new sets, designed some real time visual effects, and choreographed animations to meet the desired direction for the trailer and to emphasize the game content.

The cinematics team was in charge of creating a very dramatic visual feel for the trailer, something similar to the infamous Gears Of War “Mad World Trailer”.


Release Trailer & Cutscenes

Roles: Cinematographer, Director, Editor, Environment Artist, Texture Artist, Animator, Look Developer, Concept Artist

I was brought on by Stitch Media to create all of the Terrorarium pre-rendered cinematics. That meant working from the original narrative scripts and building everything from scratch. I created storyboards, modeled the required environments, created new shaders, textures, animations, and choreographed all the cinematography, as well as the finale renders. The total length came out to 31 minutes of unique cutscenes, much of which can be seen in the trailers above.

Stitch Media put me in touch with the original animator for the game, Maddi McDougall, who provided the fantastic character-driven facial animations. The entire process was coordinated and overseen by Katie Barnes who made an amazing and highly adaptable producer. They were a fantastic team to work with!


Mighty Update & Cutscenes

Roles: Cinematographer, Editor, Environment Artist, Texture Artist, Animator, Look Developer, Concept Artist

I was brought on by Stitch Media to update and create extra pre-rendered cinematics for Terrorarium’s update. That meant working from the new scripts with the great team at Stich Media. I created storyboards, modeled the required environments, created new shaders, textures, animations, and choreographed all the cinematography, as well as the finale renders. 

Stitch Media brought on the original game designer, Wayne Shiple, and the original game animator, Maddi McDougall, to get these scenes perfect! They provided the fantastic direction, animations and assets. They were a fantastic team to work with!