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Production Team Size: 3
The bridge of The Gardener’s ship was used to express her personality, through the visual style of the game. I had a lot of freedom form the team at Stitch Media to build a very unique environment, while focusing on their goals for the character. We put a lot of attention into the look: the colours, and texture where each designed for specific ques in the Gardener’s personality.
With a pre-developed shot list for all game cinematics, I knew the requirements/program of each scenes layout. From the first vertex framing possibilities where core to the design of the environment. Each element has it’s own section of the bridge, using a circular arrangement we could have continuous shots without the need to cut away or risk clipping through the set.

