Game Dev Power
Game Development is unique in a very key way. We are the means of production, and we all own our means of production. Our ideas and our time are our…
Game Development is unique in a very key way. We are the means of production, and we all own our means of production. Our ideas and our time are our…
Godot is node based, as is Amazon Lumberyard successor O3DE. These engines are fundamentally different from Unity and Unreal because they are Node Based instead of using a Scene Manager.…
During my work on DesignCar, a mobile game built by Territory Studio, I was involved in a transition from C4D to Blender. As part of those changes I created this…
Shader nodes are my favorite tool in any engine I use, and the Godot node editor is wildly powerful... while being absolutely obtuse to learn. Here are the things I…
Learning new languages and paradigms is hard, here's my personal translation guide. These are similar ideas, but not direct analogues. Script things UnityGodotDescriptionvoid Awake() {}func _ready():Runs when the object starts…
You can drag a Blender file into Unity and that will work perfectly, but it is bad practice (if something happens to that file you lose your model completely). Here is how to reliably have a good import without…
You have an FBX, but when you go to import it into Blender it says this: "ASCII FBX files are not supported" "ASCII FBX files are not supported" Solution: The…
Every once in a while you need a texture, sound, or model for a game or a prototype. It's easy to get something on google, but then the licensing isn't…
Working on spirits has brought a lot of new technical challenges. Solutions have ranged from creating shaders to diving into C# and even a brief look at entity-component systems. But…