



Roles: Technical Artist, Shader Artist, Shader Developer, Redner Pipeline Specialist
Production Team Size: 4
I overhauled the entire Modbox graphics pipeline the use the Universal Render Pipeline (URP) for Modbox’s 2.0 release.
The overhaul involved:
- Remaking every shader to be URP compatible.
- Converting every texture set to use my new internal standard shader.
- Checking every material to ensure features where consistent across the entire game and that functionally was preserved between Built in and URP versions.

