Modbox: URP Conversion

Roles: Technical Artist, Shader Artist, Shader Developer, Redner Pipeline Specialist
Production Team Size: 4


I overhauled the entire Modbox graphics pipeline the use the Universal Render Pipeline (URP) for Modbox’s 2.0 release.

The overhaul involved:

  • Remaking every shader to be URP compatible.
  • Converting every texture set to use my new internal standard shader.
  • Checking every material to ensure features where consistent across the entire game and that functionally was preserved between Built in and URP versions.



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