Coming soon: Godot Open World case study
Realistic and Large: Realism is very easy to achieve in a small scale, and large scale projects are evry easy to achieve with simplified style. But can you ship a…
Realistic and Large: Realism is very easy to achieve in a small scale, and large scale projects are evry easy to achieve with simplified style. But can you ship a…
Godot is node based, as is Amazon Lumberyard successor O3DE. These engines are fundamentally different from Unity and Unreal because they are Node Based instead of using a Scene Manager.…
It's hard to know what's good and what isnt quite going to work out with community contributed things. THis si a list of the community contributed shaders that I have…
Shader nodes are my favorite tool in any engine I use, and the Godot node editor is wildly powerful... while being absolutely obtuse to learn. Here are the things I…
Learning new languages and paradigms is hard, here's my personal translation guide. These are similar ideas, but not direct analogues. Script things UnityGodotDescriptionvoid Awake() {}func _ready():Runs when the object starts…